Yes, perhaps they can. Since the early days of the Internet artificial intelligence experts have been touting the potential of “virtual people” to provide customer information, service and support. I’ve been writing about them for most of that time and run into the same problem each time; the firms whose products I used as examples before are no longer around. This has been a really difficult market in which to get sufficient traction to survive.
That’s why a post on Dave Jackson’s Weekly Web Tools blog a couple of weeks ago caught my eye. He focuses on small businesses and really cares about customer service, so his evaluation of some of the current services was thought-provoking.
SitePal essentially allows you to create “talking FAQs” using their avatars or customer avatars from a photo you supply. All their services are based on a one-time fee. They have 3 service packages ranging in price from $9.95 to $39.95 per month based on usage and number of avatars. Check it out for yourself, but turn the volume down; all their pages open with an audio message—that’s what they do, after all.
Live Face on Web (also opens with audio) produces those little people who walk onto your screen and start talking to you. These are essentially videos, so they have a different business model—a one-time fee for production. Prices range from $259.95 for a 15-second/50 word video to $3,281.95 for a 300 second/1,000 word video.
The difference between these live avatars (is that an oxymoron? I don’t know!) and the earlier chatterbots is that these deliver audio, either automatically or on request by the visitor. Earlier versions were chat or SMS-based. They are
the “chat with a live agent” functions that you see on many ecommerce sites, just using the bot to put a face on the chat. The Marketing & Innovation Blog reviewed several of these back in March. The VirtuOz site, for example, offers several agents, each to perform a specific task, from customer service to lead generation and conversion, on your site.
MicroSoft Live Agent also offers chat-based agents. You can take them for a trial run on their site and they have a good gallery. They offer APIs so developers can customize applications for their own sites.
There are lots of solutions out there. Hopefully some of these will survive, because the possibilities of improving customer service and support in a cost-effective way are real. The early developers loved to say that these agents don’t take coffee breaks or vacations. True, and the opportunity for consistent service 365/24/7 is important. Marketers have to remember, though, that good customer service requires access to a human agent if the automated services don’t satisfy the need. The trick is getting people to use the automated services before they pick up the phone or fire up their email program.
These autoplay video avatars are intrusive and annoying to some of us (not to mention the person in the next cubicle!). However, they may be what’s needed to say, “Use the cost-effective automated support service first.” How you say “then you can access life help if you need to” without encouraging people to go directly there is a problem. I’d suggest that you probably don’t make the offer until the automated service is finished. What’s for sure is that a good plan for customer service escalation is required to keep customers happy and costs low!
Wednesday, October 15, 2008
I'm an Avatar: Can I Help You?
Posted by MaryLou Roberts at 11:19 AM 0 comments
Labels: APIs, avatars, customer acquisition, customer conversion, customer retention, customer service, video
Tuesday, July 15, 2008
Sears Goes Virtual
Sears is not known for being either fashion forward or a particularly desirable destination for teen fashionistas. An article in AdAge (subscription required) yesterday points out that they are trying to change that. They have created the ArriveLounge (I don’t have a clue about the implications of that name) as the centerpiece of the campaign for fall back-to-school. Here’s the top and bottom halves of the web page so you can look at it and make your own judgment about whether this will attract the teen and tween crowd.
The AdAge article points out that Sears is partnering with sites including MySpace and Disney for custom content and sponsorships, creating games with a number of partners, and that they will have events such as fashion shows in virtual world where teens can also create their own avatars and clothe them in Sears garments.
The virtual worlds aspect intrigued me, because there was a list of sites that—not surprisingly—I had never heard of. So here’s a quick rundown:
•Zwinky is a portal of the IAC division of InterActive Corp. It is fashion-oriented and offers a variety of ways to be creative and expressive.
•Meez, a brand of Donnerwood Media, promotes the creation of avatars, which would offer opportunities for trying on Sears clothing.

•WeeMee is a WeeWorld social network that lets members interact through their WeeMees. What’s a WeeMee? “It's a cartoon that looks just like you. Think of it as your own personal avatar or icon.”
•The N is a brand of Nickelodeon Kids and Family, which is part of Viacom. Nickelodeon has experience in experience in virtual worlds and has a robust strategy for creating and monetizing virtual world that feed off their successful TV series and characters.
•Poptropica is part of Pearson’s Family Education Network. As you can see from the graphic, a “Costumizer tool” is prominently featured on their home page.
There may be more social networks in this teen/tween space, but these are the ones Sears has chosen for the Arrive Lounge campaign. Their media choices seem reasonable. The key to success will be how well they engage their target audience.
Several months ago I wrote a series of posts for eBrandMarketing about the “Mommy Ecosystem.” This strikes me as the same sort of social and marketing phenomenon. These teens and tweens are highly social creatures, so social networking is a big part of their lives. Not surprisingly, a number of networks that are more highly targeted than, say, MySpace has grown up to take advantage of the phenomenon. Marketers who target the segment clearly want to make use of these networks, as they must do to reach their target audience. However, they have to reach these young men and women on their own terms, not the marketer’s terms. That’s not easy. Sears doesn’t seem to have made any major missteps so far. It will be fun to keep an eye on this campaign and see if it does connect with this difficult-to-reach target market.
Posted by MaryLou Roberts at 12:40 PM 0 comments
Labels: avatars, Internet advertising, online advertising, social media, social networks, virtual worlds
Monday, April 21, 2008
Avatar Wrap Party
A couple of weeks ago I wrote about Cathy Taylor’s experiment with the Burn Alter Ego campaign in Europe. She wrapped it up on Friday and I wanted to close the loop. Her participants identified three major problems; probably some of you—like me—just took a look at the Facebook page and said either, “Not me,” or “Too much trouble,” so the reactions of the people who played along are instructive. However, most of us aren’t part of the target market, and we’ve got to be careful about that. According to Stanford Green of Coke Europe, Burn is a drink for people who haven’t yet launched their professional careers. He says that, “Burn is a nightlife drink.” Yep, that’s not me.
The three problems identified were:
•Technical—the slow loading interface. Apparently anything faster would have seriously pixilated the image.
•Interactivity—some of the participants didn’t like the fact that the night life experiences were “prepackaged,” not of their own choosing.
•Blatant Salesmanship—avatars explicitly promote Burn in various ways.
One young professional—Ellen Kelly of Peculiar Productions—gave it high marks:
"I loved that you could completely customize the avatar, environment, and so on. And the random stories people came up with… hilarious! I think there are a few tweaks that need to be ironed out, but overall it's an interesting application. My coworkers loved it too, especially the designers."
One of the comments on the Social Media Insider blog gave a link to a post “10 Facebook Applications that Don’t Suck.” It’s well worth looking at to see the kinds of fairly practical, “useful-in-my-daily-life” sort of applications referenced. It’s also instructive that most of them don’t have a huge number of daily users. But that’s probably not the right issue. Presumably it should not be just the number, but how well users reflect the target audience for the sponsoring brand, how often they use the app, whether there is any brand conversion, and whether use of the app affects brand image. We probably have to get past sheer numbers to understand the usefulness of Facebook apps and other widgets and that’s going to take continuing thoughtful development of metrics.
But it was a great experiment! More of us ought to take part in some of these things, even if we feel a bit out of place, and try to develop a deeper understanding of what’s going on in social media space.
Sphere: Related Content
Posted by MaryLou Roberts at 3:46 PM 0 comments
Labels: avatars, interactive marketing, segments, social media, social networks, web 2.0