Yesterday the Razorfish newsletter arrived. The October newsletter is not yet up on their archive page, but I imagine it will be soon. There are a number of interesting items, but the big news is the publication of their 2008 Consumer Experience Report (get the pdf here). Fred Aun has done a nice summary on ClickZ that covers some sections of the 84-page report, especially mobile and widgets. I wanted to look at some of the general marketing issues that are highlighted.
It’s important to point out that this isn’t a representative sample of the Internet-using
population. They call their sample “connected consumers” who have broadband access, spent at least $200 online last year, visited a social networking site, and consumed or created some kind of digital media. The respondents were distributed geographically and by gender. Most of the respondents were between 18 and 55. Two of the findings about basic behaviors surprised me:
1. 91% of their sample use one of the 5 large portals—Google, Yahoo!,MSN, AOL, and Ask.com--as their start point. I thought Facebook and MySpace would be part of that list. Two reasons they don’t seem to be. One is that it’s not obvious you can easily use either as a portal page. Perhaps more important is that people are customizing these pages with a variety of content that’s not similarly accessible on the social network pages.
2. The second was the age issue. According to the report: “Digital Behavior Defies Age: We found today’s connected consumers equally distributed across all age ranges, with a slight skew to older segments." (p. 21)
Their results support and add to other data that emphasize the importance of UGC in product
purchase, even though 76% of them are fine with brand advertising on social network sites. They are influenced by what they see on those sites; 40% have made a purchase based on advertising and 49% have purchased based on a user recommendation on a social media site. Search is still king when consumers start looking for a product or service online. However, UGC is key in the decision to purchase. According to the report: “peers are the largest influencers when determining when and what to purchase. The large majority of consumers (61%) rely on user reviews for product information and research, with a much smaller group (15%) preferring editorial reviews.” (p. 19)
How should marketers go about designing consumer experiences in this environment? The report gives 5 recommendations:
1. Share the spotlight. People are coming to the networks because they want to participate. Put the emphasis on the customers, not the product.
2. Leverage the platform, not just the site. Let people post, share, and embed—distribution of content is the aim. Hording content doesn’t make sense in this environment.
3. Embrace the network, but beware of the network effect. The report points out that social activities take awhile to catch on and spread.
4. Make it interactive and plan for multiple levels of participation. Their assessment of levels/types of participation is interesting.
5. Don’t forget the business model. They point out that advertising has not proven to be the key to monetization of social networks. New business models are needed. (pages 21 – 26)
There’s so much more, but I’d like to end with two important thoughts. The first is that people really want to participate, to contribute. Welcome their contributions! The second is the importance of distributing content widely. In the words of the report:
Distribution Trumps Destination: All signs point to the continuing disintegration of “one-stop” digital destinations, at least as far as consumers are concerned. We’ve found that they don’t want a one-size-fits-all solution for their needs. Consumers prefer using multiple destinations, and then aggregating media and services, via simple tools like RSS, into a highly personalized view of their digital world. (p. 24)
Getting your content out there is critical. How great is it when consumers put that content on their personal pages, on their social networks, and share it with their friends? The question for marketers is “where does content that compelling come from?” The answer seems to be “from users.” Then the question becomes, “how and where do we seed with marketer-initiated content that will generate great user content?” That’s the marketer dilemma of Web 2.0!
Wednesday, October 29, 2008
The Impact of Social Media
Posted by MaryLou Roberts at 1:23 PM 0 comments
Labels: consumer reviews, social media, social media strategy, social networks, user generated content
Tuesday, October 28, 2008
Viewing Socially
I’ve noticed announcements of CBS’s social viewing rooms for some of its most popular series. I’m not much for watching entertainment videos on the web. However, I have been known to watch a show or sporting event from the comfort of my sofa while talking on the phone to a friend who’s also watching it—I guess that’s the non-social-media version of the same thing.
Anyway I decided to check out the social viewing rooms. I had the direct link, so I looked at the roughly 30 that are available (includes Survivor and The Young and the Restless and lots of sitcoms, which probably indicates a young target audience—surprise, surprise!). However, they have the original Perry Mason series also, so they must have hopes for older viewers.
I clicked on NCIS. That took me to a login page where I could actually register and sign in or just use a temporary name if you want to remain anonymous. I signed in using a ficticious id and was taken to the room for the episode I had chosen. I was the fifth person in the room; 3 of us anonymous, 1 that looks like an avatar, and a kitty with a green hat. I really need a cute identity for these things. . .
In any event, when you sign into one of the rooms you join a program in progress--after viewing an ad, of course. There were two rooms open for this particular episode; Room 2 appeared to hold three of the same people. Were they looking for an earlier entry point? I have no idea. There were occasional quizes about some of the esoterica of the show itself. A comment box was available, but I didn’t say anything.
I thought that in order to watch from the beginning, you have to “View by myself.” That is true, but along the way I got lost. I could get back to the NCIS home page, but I couldn’t get out of it
and get back to the page that lists all the series. I eventually had to go to the CBS home page and intuit that the Watch & Chat link would take me to the social viewing rooms. It did, and that might work better for the average user than the “social viewing rooms” link I was looking for.
Some of the comments on the NCIS page are pretty funny. I especially liked the young woman who had to wait until she got home to watch because they’ve taken off her video at work. Wonder why?
But issues of work vs. entertainment aside, it’s an interesting experiment. As is often the case with social media, it looks to me as if it’s going to attract primarily the young, which is fine. I can’t get to the advertiser metrics, of course, but based on my short experience, I’d be careful. I’m pretty sure there were only 5 unduplicated viewers at this particular moment even though the 2 rooms held 8 viewers. I suspect there are engagement metrics—viewed completely, took quizes, commented. Those would be the most interesting, but not terribly relevant unless there’s more advertising at the end. I didn’t stay for the entire episode.
I wonder what other applications might exist for this type of platform. I don’t see anything terribly obvious, but the social media space is evolving in interesting ways. This is a Beta worth watching.
Posted by MaryLou Roberts at 11:47 AM 0 comments
Labels: social media, social media metrics, social media strategy, TV, video
Thursday, October 23, 2008
Want to Wiki?
A few days ago I noticed a reference to an article by Scott Cook, CEO of Intuit, in the October issue of the Harvard Business Review. He’s a thoughtful observer of the business scene, so I wanted to read “The Contribution Revolution.” In spite of the fact that I teach at Harvard, I can’t get access to their educators site (read that “free for review” stuff), so I looked around hoping I’d find a summary somewhere.
I found something much more interesting! Cook has posted the article, complete with an incredible number of links to examples and resources, on a PBwiki. (This page has the article enhanced with links, the one originally published in HBR, and a podcast with Scott Cook.)I was familiar with the PBwiki service through a friend, who decided to try it out by posting a resumé there. It look fine, but I think he took it down when I pointed out that it could be edited by others! So I remembered it as an interesting free service (for a wiki with 3 or fewer users) but I hadn’t gotten around to really checking it out.
First, the article by Scott Cook. You simply have to read it—for the content, for the resources, and for the interesting use of the wiki technology. He has a concept of user contribution systems that is useful and that is borne out by the success of Intuit’s Tax Almanac and the TurboTax Live Community. The community is reached on the TurboTax Support page where there’s also a blog written by TurboTax employees. Not all their UGC efforts have been successful though, and that’s another piece of learning that you’ll take away from reading the article.
I was also intrigued by the fact that he put the article up as a wiki, so I joined. I’m now getting emails when users make an entry. I’m underwhelmed by that, but if it were my wiki, I’d want to
know. Cook has implemented a number of features on the Contribution Revolution wiki. There’s a sandbox where the inexperienced like me can practice before we try to edit. When I publish this post, I’m going to upload it to the "Company Examples of USG folder". That will be my first contribution, but I have a feeling I’m going to be coming back to this wiki often for both its resources and its content.
PBwiki offers services for businesses, academic users and individuals. A superficial look doesn’t show any differences between the wiki features available to each group. It looks to me as if they’re using that as a way to point out the ways in which each group can use wiki technology. That’s fine, because the knowledge of most of us is probably limited to reading Wikipedia! There seems to be growing sentiment that wikis are going to be most useful for business applications as an important type of collaborative technology. PBwiki has a number of white papers; if you’re new to the area, check out “How Wikis Enable Enterprise Collaboration.”
I wrote about the GM wiki, on which they’re trying to get the public to help write the history of GM, a few months ago. I haven’t checked recently, but when I looked at visitor stats on Compete.com, it had a large initial spike and then very little traffic. I wonder if many people are interested in contributing to a history of GM, especially in the current economic situation. I’m not a member of that wiki, so I can’t get inside to see whether there is noticeable activity. Control of who can edit is a feature of all wikis I’ve seen.
Scott Cook’s Contribution Revolution wiki is a fascinating example of wiki technology in action. It also provides a wonderful opportunity to first observe and then participate in a non-threatening environment. There are plenty of opportunities to comment, just like a blog. That’s an easy first step.
None of us will understand the potential of various social media techniques for our own organization until we participate in each one. That will mean some stops and starts, because some sites you join, some technologies you investigate, will turn out to be not relevant. That’s fine. But you won’t find the relevant ones unless and until you become active in the space. Scott Cook is only one CEO setting a good example of participation in the social media space!
Posted by MaryLou Roberts at 11:05 AM 2 comments
Labels: B2B, employee generated content, marketer response to social media, social media, user generated content, web 2.0, wikis
Wednesday, October 22, 2008
Email on Steriods
Email marketing isn’t going away any time soon. Can it be made more effective—even viral—by
including social networking options in email? Silverpop thinks so and has a product to do just that. Their Share-to-Social product was introduced in early October, so it’s a bit hard to find examples of use, but the prospects are fascinating.
• GodTube, a global technology company that creates social networking tools for the faith-based and family marketplace, achieved significant viral activity from its social email marketing campaign. An email sent with Silverpop’s Share-to-Social links had an open-to-click rate of 31 percent, and nearly 15 percent of those who clicked in the email posted the message to Facebook or MySpace. Astoundingly, 25 percent of the posted emails generated additional clicks, compared to MarketingSherpa’s estimated average clickthrough rate of just 2.5 percent for BtoC marketers using third-party lists. (page 4)
Their tracking system even measures the number of click-throughs generated by the posting at a given Facebook or MySpace page, so you can know which of your user’s posts to Facebook or Myspace generated the most clicks. SilverPop suggests that you can use such tracking to spot and target influencers, saying that “Such sought-after influencers are easily identified and targeted. Lists of social influencers can be created in Silverpop’s solution with one click by simply viewing the “recipients who forwarded” list.”
The widget, plugged into e-mails, allows Diapers.com to embed in the e-mail a set of links that allow recipients of the e-mail to easily share content of that e-mail on their Facebook or MySpace page, by automatically creating a thumbnail image and a blurb of the featured item the e-mail recipient wants to share. The e-mail recipient can then add this summarized content to her own social network site page, e-mail list or blog for distribution—and that content includes links that allow viewers to see the full, original e-mail which contains links back to Diapers.com to view and buy the product.
Silverpop says that in order to make this work the marketer must identify the “hot buttons” to
which her audience responds and align messages closely to recipient interests. This capture from the white paper (page 3) is probably the best example of how the service works short of getting an email from a user. They also point out that once the content is posted on the social network page it’s under the control of the user, no longer the marketer.
service. Diapers.com serves a target market—young mothers—that is notoriously communicative. Consider GodTube’s own stats on its audience. For different reasons both these target audience are responsive to particular messages and are eager to share with other people like themselves, including through their social networks.If you have a good product—one that people will like to talk about and to share with their friends and families—then this type of email sharing is going to be of interest. For the right targets it's a great way to get your customers to share your messages with their own contacts--improving not only their reach, but also their credibility!
Posted by MaryLou Roberts at 10:07 AM 0 comments
Labels: email, Facebook, internet marketing, MySpace, social media, social media metrics, social networks, viral
Tuesday, October 21, 2008
The Dawning Mobile Age
It’s not news that Americans are increasing their use of mobile technologies. That’s after years of being behind the mobile curve when compared to Japan and Western Europe. There are two recent studies that shed a lot of light on what US mobile users and are doing and how marketers might react.
Today’s eMarketer newsletter (October 21, 2008) references a recently released report on household mobile use from the Pew Foundation. (Download the household report from this page; there is also a September report on mobile use by workers that might interest you.)
We should have already killed the early Internet myth that the computer was going to make
users into social isolates. The Pew report not only shows that people say that the Internet and cell phone have increased closeness with family and friends (pages 25 – 27) but that there is no observable difference in real-world socialization between heavy and light internet users (pages 18, 19). The chart from eMarketer highlights the importance of the Internet and mobile phones to families with children. These families are heavy owners of all the technologies covered in the study. The study doesn’t ask about motives, although staying in touch with friends and family is obviously important to the study respondents. What I read into other
answers is the desire to support the educational activities of their children. They say they use the Internet and cell phones at work as well as at home. The earlier report points out that this is a two-edged sword; more connectivity and more productivity but also more work time and stress. Not much surprising there!
Another recent study, this one by mobile services supplier Azuki, sheds more light on what mobile
users do. The chart gives overall time use. There are differences by age group:
• Voice services. The youngest survey respondents talked the most (another big surprise!).
Text messaging. Again, the youngest users text most.
• Email. Here age plays differently; users 35-44 email from their mobile phones most.
• The Internet. Here again, the 34-44s are the heaviest users.
• Rich media. 25% of the respondents access rich media, but no age group spends a great deal of time doing so. It’s still too hard to do.
Given the amount of mobile usage, it’s not surprising that many have or plan to have a smart
phone. The move toward smart phones is largest among users in the 45 to 60 age groups. There is also smart phone interest in younger groups; the report expects many 20 and 30-somethings to trade in their iPhone for a smart phone when they enter the corporate world. Planned smart phone adoption is definitely not linear by age group.
Do you see the influences of use for work purposes vs. use for entertainment and communications here? I think the differences are evident in the variations in amount and type of use by age. Food for marketer thought!
There are three recent white papers from Azuki. The market study points out that rich media is still difficult to find, takes too long to download or simply isn’t available on the phones of many users. Their technology, which they describe as a “media mashup” presents a solution, basically a common platform for distribution of various kinds of mobile media. Two white papers give more detail (download all three reports from this page).
After a lot of fits and starts, the age of mobile is coming to the US. It presents one more challenge to the marketer trying to reach people wherever they are, whatever they are doing. These data, taken together, suggest that this is one place where demographics do make a difference—in this case specifically age and household composition. Underlying the demographics is the importance of understanding why/for what purposes various audiences are using mobile technologies.
These resources give some starting points for thinking about and researching your own actual or potential mobile audience!
Posted by MaryLou Roberts at 11:49 AM 1 comments
Labels: B2B, mobile, mobile marketing, rich media